Ammunition of Slaying
Weapon (Any Ammunition) ยท Rare
This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical. 1d100 Creature Type 1d100 Creature Type 01โ10 Aberrations 51โ60 Fey 11โ15 Beasts 61โ70 Fiends 16โ20 Celestials 71โ75 Giants 21โ25 Constructs 76โ80 Monstrosities 26โ35 Dragons 81โ85 Oozes 36โ45 Elementals 86โ90 Plants 46โ50 Humanoids 91โ00 Undead
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.