Arms of Hadar
Level 1 Conjuration
- Casting time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Warlock
Description
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
At Higher Levels
The damage increases by 1d6 for each spell slot level above 1.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.