Chill Touch
Necromancy Cantrip
- Casting time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Warlock, Wizard
Description
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn. Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.