Continual Flame
Level 2 Evocation
- Casting time
- Action
- Range
- Touch
- Components
- V, S, M (ruby dust worth 50+ GP, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Cleric, Druid, Wizard
Description
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.