Fighter
d10 Hit Die · Strength or Dexterity
Class Traits
- Primary Ability
- Strength or Dexterity
- Saving Throws
- Strength, Constitution
- Weapons
- Simple, Martial
- Armor Training
- Heavy, Medium, Light, Shields
- Skill Options
- Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, Survival
Features by Level
- Level 1. Fighting Style, Second Wind, Weapon Mastery
- Level 2. Action Surge (one use), Tactical Mind
- Level 3. Fighter Subclass
- Level 4. Ability Score Improvement
- Level 5. Extra Attack, Tactical Shift
- Level 6. Ability Score Improvement
- Level 7. Subclass feature
- Level 8. Ability Score Improvement
- Level 9. Indomitable (one use), Tactical Master
- Level 10. Subclass feature
- Level 11. Two Extra Attacks
- Level 12. Ability Score Improvement
- Level 13. Indomitable (two uses), Studied Attacks
- Level 14. Ability Score Improvement
- Level 15. Subclass feature
- Level 16. Ability Score Improvement
- Level 17. Action Surge (two uses), Indomitable (three uses)
- Level 18. Subclass feature
- Level 19. Epic Boon
- Level 20. Three Extra Attacks
Subclasses (4)
- Battle Master - Combat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, Relentless, Ultimate Combat Superiority
- Eldritch Knight - Spellcasting, War Bond, War Magic, Eldritch Strike, Arcane Charge, Improved War Magic
- Psi Warrior - Psionic Power, Telekinetic Adept, Guarded Mind, Bulwark of Force, Telekinetic Master
- Champion - Improved Critical, Remarkable Athlete, Additional Fighting Style, Heroic Warrior, Superior Critical, Survivor
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.