Ray of Sickness
Level 1 Necromancy
- Casting time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
Description
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.