Sequester
Level 7 Transmutation
- Casting time
- Action
- Range
- Touch
- Components
- V, S, M (gem dust worth 5,000+ GP, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Wizard
Description
With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.