Shining Smite
Level 2 Transmutation
- Casting time
- Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
- Range
- Self
- Duration
- Concentration, Concentration, up to 1 minute
- Classes
- Paladin
Description
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.