Spike Growth
Level 2 Transmutation
- Casting time
- Action
- Range
- 150 feet
- Components
- V, S, M (seven thorns)
- Duration
- Concentration, Concentration, up to 10 minutes
- Classes
- Druid, Ranger
Description
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.