Summon Aberration

Level 4 Conjuration

๐Ÿ“– SRD 5.2.1 (2024)
Casting time
Action
Range
90 feet
Components
V, S, M (a pickled tentacle and an eyeball in a platinum-inlaid vial worth 400+ GP)
Duration
Concentration, Concentration, up to 1 hour
Classes
Warlock, Wizard

Description

You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range and uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Mind Flayer, or Slaad. The creature resembles an Aberration of that kind, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, it shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.

At Higher Levels

Use the spell slot's level for the spell's level in the stat block.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(โ€œSRD 5.2.1โ€) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.