Summon Dragon
Level 5 Conjuration
- Casting time
- Action
- Range
- 60 feet
- Components
- V, S, M (an object with the image of a dragon engraved on it worth 500+ GP)
- Duration
- Concentration, Concentration, up to 1 hour
- Classes
- Wizard
Description
You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell slot's level for the spell's level in the stat block. Draconic Spirit Large Dragon, Neutral AC 14 + the spell's level HP 50 + 10 for each spell level above 5 Speed 30 ft., Fly 60 ft., Swim 30 ft. MOD SAVE MOD SAVE MOD SAVE STR 19 +4 +4 DEX 14 +2 +2 CON 17 +3 +3 INT 10 +0 +0 WIS 14 +2 +2 CHA 14 +2 +2 Resistances Acid, Cold, Fire, Lightning, Poison Immunities Charmed, Frightened, Poisoned Senses Blindsight 30 ft., Darkvision 60 ft.; Passive Perception 12 Languages Draconic, understands the languages you know CR None (XP 0; PB equals your Proficiency Bonus)
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.