Zone of Truth
Level 2 Enchantment
- Casting time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Bard, Cleric, Paladin
Description
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.