New campaign/campaigns/new
Start a fresh campaign.
- Name it and set the edition and tone.
- You can change all of this later in Settings.
Every screen in the app and what it is for, in the order you tend to meet them. This is the same text the ? button shows you in the app, so it can never say something different from what you see on the page.
Making a campaign, deciding how it runs, and getting your players in.
/campaigns/newStart a fresh campaign.
/campaignsOnboard players and review their characters.
/settingsHow this campaign runs, and the devices attached to it.
The app tracks which of these you actually chose, separately from what they are set to.
What reaches you, and what waits until you look up from the table.
/inviteYour DM invited you to build a player character.
/adminBehind-the-scenes controls for this deployment.
/ai-draftsA review queue for AI-generated content before it enters your world.
The places, people, powers and plot behind the screen.
/modulesYour world's regions and adventures. Each module holds areas, locations and maps.
/maps/importGenerate a continent right here, or import one from desktop Nortantis - every region, city and river arrives placed and oriented automatically.
/maps/continentYour continent as a live, zoomable map with a pin for every labeled place.
/npcsYour cast of non-player characters.
/factionsThe powers and groups shaping your world.
What a faction is worth, why it is worth that, and whether the players know.
/shopsStorefronts your players can actually buy from, with stock and prices you control.
/monstersThis campaign's own bestiary, separate from the full reference.
/plotA living graph of your plot beats and how they connect.
/threadsOpen story threads, so nothing important slips.
/secretsDM-only notes you can reveal to specific players - secret, asymmetric knowledge.
/sessionsYour session log and recaps.
Sheets, gear, your own homebrew, and the rules reference.
/partyYour player characters and their full sheets.
Pick a character and what they are rolling for, and the modifier comes off their sheet.
Every purse is stored exactly, and every movement leaves a line saying why.
One Add control, and quantities that go both ways.
/itemsYour campaign's item library.
/homebrewAdd content you own - the app provides the empty frame, you supply the rules.
/lookupSearchable SRD reference.
Running a live session: the map, the fight, the second screen, your players.
/runThe live at-table screen - run the whole session here without leaving for other pages. Nothing in the game changes unless you trigger it.
/encountersBuild and run combat encounters.
A banner before the fight naming anything combat-relevant that has no number behind it yet.
When the selected action forces a save, the panel spells out the sentence you say to the table.
Optional per-turn counting. It reports what has been used; it never stops anyone doing anything.
/mapsUpload, generate and run battle & travel maps - and view an imported continent.
/monitor-studioBuild what your table sees on the second screen, and save it to fire in one tap.
/monitorThe shared screen for your table - put it on a TV or second display.
/playerYour character's live sheet - shared with your DM in real time.
/chatMessages between you and your players, and between players, without leaving the app.
Something missing or wrong? Tell us - help that is wrong is worse than help that is absent.